Work
Research & publications
My work sits at the intersection of game studies and human–computer interaction — examining monetization, dark patterns, and player experience through computational and mixed-method research. Here is the complete list.
Journal publications (peer-reviewed)
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In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game
Entertainment Computing, 54, 100936.
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Live, Play, Pay: Understanding Player Experience in the Games-as-a-Service (GaaS) Era from a Retrospective Approach
Proceedings of the ACM on Human–Computer Interaction, 10(7), Article GAMES045.
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Conference proceedings (peer-reviewed)
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The prevalence and co-occurrences of dark patterns in popular mobile free-to-play games
Abstract Proceedings of DiGRA 2026: Intersectional Pleasures. Presented June 2026, Maynooth, Ireland.
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The prevalence and co-occurrences of dark patterns in mobile games
Abstract Proceedings of Chinese DiGRA 2025: Video Games in Museums. Presented November 2025, Shanghai, China.
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Sports betting behaviour among Flemish youth: A longitudinal study
Proceedings of the International Conference for an Inclusive Digital Society 2025. Presented September 2025, Leuven, Belgium.
Under review & working papers
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What is 'for you' may not be best for you: A longitudinal analysis between exposure to sports betting content on social media and youth sports betting intentions
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The prevalence and co-occurrences of dark patterns in popular mobile free-to-play games
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The peculiarities of (Deceptive) Dark Patterns in Video Games: A case study of loot boxes