Experience

Education, research & more

A timeline of my academic journey, research roles, and professional work — from Chengdu and Kyoto to Leuven and Hong Kong.

Education

  1. 2027.1 – Present

    Doctor of Philosophy in Creative Media

    City University of Hong Kong, School of Creative Media — Hong Kong, China

    Game Studies and Human–Computer Interaction.

  2. 2023.9 – 2025.7

    Master of Science in Communication Sciences

    KU Leuven, Faculty of Social Sciences — Leuven, Belgium

    Magna cum laude (81.14%).

  3. 2024.10 – 2025.3

    Exchange Programme in Game Studies and Research Methods

    Kyoto University, Graduate School of Letters — Kyoto, Japan

    Funded by VLUHR.

  4. 2018.9 – 2022.6

    Bachelor of Arts in Advertising

    Sichuan University, College of Literature and Journalism — Chengdu, China

    Weighted average: 86.87%.

Research experience

  1. 2027.1 – Present

    PhD Student

    City University of Hong Kong, School of Creative Media — Hong Kong, China

    Supervisor: Dr. Leon Y. Xiao.

    • Research on video game monetization and dark patterns in video games.
  2. 2025.6 – 2027.1

    Independent Collaborator

    City University of Hong Kong, Creative Media Policy Observatory — Remote

    Supervisor: Dr. Leon Y. Xiao.

    • Main researcher investigating dark patterns in mobile games.
    • Responsible for research design, data collection, and manuscript writing.
    • Participated in data analysis and conference presentations.
    • Registration DOI: 10.17605/OSF.IO/YHBA9.
  3. 2025.3 – 2025.9

    Research Trainee

    KU Leuven, KU Leuven Digital Society Institute — Leuven, Belgium

    Supervisors: Prof. dr. Bieke Zaman; Dr. Daniel Fitton (Lancaster University).

    • Main researcher on the long-term impact of monetization on players.
    • Participated in HCI-related research on games, gambling, and design studies.
    • Designed and conducted mixed-method research with 30+ participants.
    • Analyzed multimodal data and wrote scientific articles.
    • Drafted funding proposals and assisted in hosting academic activities.
  4. 2023.9 – 2024.6

    Master Thesis Student

    KU Leuven, Faculty of Social Sciences — Leuven, Belgium

    Supervisor: Prof. dr. Bieke Zaman.

    • Analyzed CS:GO community discussions of loot boxes using a computational approach.
    • Title: "In Case Players Were Wondering: A Topic Modelling and Sentiment Analysis Study of CS:GO Community Discussions on Weapon Cases" — Grade 17/20.

Professional experience

  1. 2024.6 – 2024.9

    GSD (Game Sales Data) Market Analyst Intern

    Sparkers — La Hulpe, Belgium

    • Aggregated, manipulated, extrapolated, and validated sales data using SQL.
    • Conducted 5+ customized market analyses and reports for GSD clients.
    • Responsible for weekly publications across 5+ territories.
    • Facilitated cross-departmental ETL automation with Python scripts and Qlik Sense.

Honors & awards

  1. 2026

    Postgraduate Studentship

    City University of Hong Kong — ~HK$ 934,800

  2. 2026

    Chinese Government PhD Fellowship (declined)

    Chinese Scholarship Council 中国国家留学基金委员会 — € 64,800

  3. 2024

    Scholarship

    The Flemish Higher Education Council (VLUHR) — € 4,300

  4. 2021

    Individual Second Award

    Sichuan University Scholarship

Activities

Languages

Skills

Certificates