Experience
Education, research & more
A timeline of my academic journey, research roles, and professional work — from Chengdu and Kyoto to Leuven and Hong Kong.
Education
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2027.1 – Present
Doctor of Philosophy in Creative Media
City University of Hong Kong, School of Creative Media — Hong Kong, China
Game Studies and Human–Computer Interaction.
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2023.9 – 2025.7
Master of Science in Communication Sciences
KU Leuven, Faculty of Social Sciences — Leuven, Belgium
Magna cum laude (81.14%).
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2024.10 – 2025.3
Exchange Programme in Game Studies and Research Methods
Kyoto University, Graduate School of Letters — Kyoto, Japan
Funded by VLUHR.
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2018.9 – 2022.6
Bachelor of Arts in Advertising
Sichuan University, College of Literature and Journalism — Chengdu, China
Weighted average: 86.87%.
Research experience
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2027.1 – Present
PhD Student
City University of Hong Kong, School of Creative Media — Hong Kong, China
Supervisor: Dr. Leon Y. Xiao.
- Research on video game monetization and dark patterns in video games.
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2025.6 – 2027.1
Independent Collaborator
City University of Hong Kong, Creative Media Policy Observatory — Remote
Supervisor: Dr. Leon Y. Xiao.
- Main researcher investigating dark patterns in mobile games.
- Responsible for research design, data collection, and manuscript writing.
- Participated in data analysis and conference presentations.
- Registration DOI: 10.17605/OSF.IO/YHBA9.
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2025.3 – 2025.9
Research Trainee
KU Leuven, KU Leuven Digital Society Institute — Leuven, Belgium
Supervisors: Prof. dr. Bieke Zaman; Dr. Daniel Fitton (Lancaster University).
- Main researcher on the long-term impact of monetization on players.
- Participated in HCI-related research on games, gambling, and design studies.
- Designed and conducted mixed-method research with 30+ participants.
- Analyzed multimodal data and wrote scientific articles.
- Drafted funding proposals and assisted in hosting academic activities.
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2023.9 – 2024.6
Master Thesis Student
KU Leuven, Faculty of Social Sciences — Leuven, Belgium
Supervisor: Prof. dr. Bieke Zaman.
- Analyzed CS:GO community discussions of loot boxes using a computational approach.
- Title: "In Case Players Were Wondering: A Topic Modelling and Sentiment Analysis Study of CS:GO Community Discussions on Weapon Cases" — Grade 17/20.
Professional experience
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2024.6 – 2024.9
GSD (Game Sales Data) Market Analyst Intern
Sparkers — La Hulpe, Belgium
- Aggregated, manipulated, extrapolated, and validated sales data using SQL.
- Conducted 5+ customized market analyses and reports for GSD clients.
- Responsible for weekly publications across 5+ territories.
- Facilitated cross-departmental ETL automation with Python scripts and Qlik Sense.
Honors & awards
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2026
Postgraduate Studentship
City University of Hong Kong — ~HK$ 934,800
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2026
Chinese Government PhD Fellowship (declined)
Chinese Scholarship Council 中国国家留学基金委员会 — € 64,800
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2024
Scholarship
The Flemish Higher Education Council (VLUHR) — € 4,300
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2021
Individual Second Award
Sichuan University Scholarship
Activities
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Digital Games Research Association
Member — 2026 to present
Languages
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Chinese 中文
5 / 5Native speaker
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English
5 / 5Proficient (CEFR C1)
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Japanese 日本語
4 / 5Advanced (JLPT N1)
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French Français
3 / 5Threshold (CEFR B1)
Skills
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Office tools
Microsoft Office Suite; Power Automate; Qlik Sense; Tableau; Overleaf.
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Data analysis
MySQL and PostgreSQL; R & Python; IBM SPSS; MaxQDA & NVivo.
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Creative tools
Figma; Miro; Adobe Photoshop; Suno AI.
Certificates
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JLPT N1
Japanese Language Proficiency Test N1 certificate, The Japan Foundation.
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French CEFR B1
Certificate of Training in French, Flemish Community Ministry of Education and Training.
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Python 3 Programming
Professional certificate, Duke University on Coursera.
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Data Analysis with R
Professional certificate, Duke University on Coursera.